Mage-skills



This is the Mage skill tree of the Class Muse, information about every skill will be displayed below.


 * Staff Combat Mastery [LVL:1-18] {Type:Passive} (Staff Mastery required) :Further increase the Attack Power and Magic Attack Power with a Staff.


 * Freezing Chill [LVL:1-9] {Type:Magic Spell} {Target:Hostile Chacter} (Staff Combat Mastery,Frostbiter required;Magic Staff required) : Attack an enemy with Mana infused ice to decrease its Movement Speed.


 * Glaciating Chill [LVL:1-9] {Type:Magic Spell} {Target:Hostile Chacter} (Staff Combat Mastery,Freezing Chill required;Magic Staff required) : Attack an enemy with Mana infused ice to greatly decrease its Movement Speed.


 * Soul Shock [LVL:1-5] {Type:Magic Spell} {Target:Hostile Chacter} (Staff Combat Mastery,Voltage Jolt required;Magic Staff required) : Momentarily shock an enemy with electrical attack.


 * Fierce Cudgeling [LVL:1-5] {Type:Damage Action} {Target:Hostile Chacter} (Soul Shock required;Magic Staff required) : Wield a staff in a fierce, focused attack in an effort to dispell your enemy.


 * Soul Electric [LVL:1-5] {Type:Magic Spell} {Target:Hostile Chacter} (Staff Combat Mastery,Fierce Cudgeling required;Magic Staff required) : Continuously shock enemies with an electric attack.


 * Tempest [LVL:1-4] {Type:Area Effect Attack(Self)} {Target:Hostile Chacter} (Staff Combat Mastery,Tornado required;Magic Staff required) : Summon a violent tempest to attack and temporarily silence enemies surrounding you.


 * Hurricane [LVL:1-5] {Type:Area Effect Attack(Self)} {Target:Hostile Chacter} (Tempest required;Magic Staff required) : Summon a powerful hurricane that will damage and silence enemies, suppressing their skills.


 * Permafrost Chill [LVL:1-5] {Type:Magic Spell} {Target:Hostile Chacter} (Hurricane,Glaciating Chill,Icy Hailstorm required;Magic Staff required) : Freeze a target's legs to temporarily decrease its Movement Speed.


 * Hellfire [LVL:1-5] {Type:Magic Spell} {Target:Hostile Chacter} (Staff Combat Mastery,Fire Ring required;Magic Staff required) : Continuously damage enemies by mystically setting them ablaze with the flames of hell.


 * Staff Stun [LVL:1-5] {Type:Damage Action} {Target:Hostile Chacter} (Hellfire required;Magic Staff required) : Stun an enemy by attacking it with a Staff.


 * Mana Burn [LVL:1-5] {Type:Magic Spell} {Target:Hostile Chacter} (Staff Combat Mastery,Staff Stun required;Magic Staff required) : Shoot a plume of fire that will cause damage and reduce the Defense Power of the target and enemies surrounding it.


 * Elemental Bolt [LVL:1-9] {Type:Magic Spell} {Target:Hostile Chacter} (Staff Combat Mastery,Mana Spear required;Magic Staff required) : Inflict tremendous damage to an enemy with highly condensed Mana energy.


 * Elemental Spike [LVL:1-9] {Type:Magic Spell} {Target:Hostile Chacter} (Staff Combat Mastery,Elemental Bolt required;Magic Staff required) : Inflict tremendous critical damage to an enemy with highly condensed Mana energy.


 * Meteorite Flow [LVL:1-5] {Type:Area Effect Magic Damage} {Target:Hostile Chacter} (Hurricane,Elemental Spike,Meteorite Strike required;Magic Staff required) : Call upon a storm of meteors from the heavens to smite enemies within a wide area.


 * Mystic Eye [LVL:1-4] {Type:Continuing(Self)} {Target:Hostile Chacter} (Magic Staff required) : Detect hidden enemies in your vicinity with mystically enhanced awareness.


 * Lycid Soul [LVL:1-9] {Type:Passive} (Spell Mastery required) : Increase Maximum MP and MP Recovery Rate.


 * Aural Pierce [LVL:1-9] {Type:Continuing} {Target:Hostile Chacter} (Spirit Boost required;Magic Staff required) : Temporarily reduce a target's Magic Resistance.