Dealer-skills

Common


This is the Common skill tree of the Class Dealer, information about every skill will be displayed below.
 * Intensify Weapon [LVL:1-5] {Type:Continuing(Self)} {Target:Party Member} : Temporarily increase the Accuracy of both you and your Party Members.
 * Salesman Gait [LVL:1-5] {Type:Passive} : Increase Movement Speed by developing the muscles used to perform door to door sales.
 * Discount [LVL:1-5] {Type:Passive} : Increase salesmanship, enabling to you to buy goods from NPC shops at cheaper prices.
 * Craftsman's Talent [LVL:1-5] {Type:Passive} : Raise SEN stat which will enhance crafting skill.
 * Backpack Mastery [LVL:1-5] {Type:Passive} : Increase your Backpack capability so that you can carry more items.
 * Twin Shot [LVL:1-9] {Type:Damage Action} {Target:Hostile Character} (Gun/Launcher required) : Quickly fire two shots at an enemy in one attack.
 * Triple Shot [LVL:1-5] {Type:Damage Action} {Target:Hostile Character} (Twin Shot required;Gun/Launcher required) : Attack an enemy by quickly firing three shots in a row.
 * Aimed Triple Shot [LVL:1-5] {Type:Damage Action} {Target:Hostile Character} (Triple Shot required;Gun/Launcher required) : Attack an enemy by quickly aiming three fired shots in a row.

Offensive


This is the Offensive skill tree of the Class Dealer, information about every skill will be displayed below.
 * Trigger Finger [LVL:1-9] {Type:Passive} : Increase the Attack Speed of Gun and Launcher weapons.
 * Tough Gunner [LVL:1-18] {Type:Passive} : Increase the Attack Power and Accuracy of Gun and Launcher weapons.
 * Master Twin Shot [LVL:1-5] {Type:Damage Action} {Target:Hostile Character} (Trigger Finger,Tough Gunner required;Gun Launcher required) : Enhance the power of the Twin Shot skill.
 * Sniping [LVL:1-9] {Type:Damage Action} {Target:Hostile Character} (Tough Gunner required;Gun required) : Accurately fire a shot at an enemy's vital point to inflict great damage.
 * Demolition Expertise [LVL:1-9] {Type:Damage Action} {Target:Hostile Character} (Tough Gunner required) : Increase the damage inflicted with Launcher weapons.
 * Mercenary Employment [LVL:1-4] {Type:Passive} (Tough Gunner required;Gun Launcher required) : Enable employment of stronger mercenaries.
 * Employ Warrior [LVL:1-5] {Type:Summoning Magic} (Mercenary Employment required) : Summon a mercenary warrior to aid in battle.
 * Employ Hunter [LVL:1-5] {Type:Summoning Magic} (Mercenary Employment required) : Summon a mercenary hunter to aid in battle.
 * Weapon Expertise [LVL:1-5] {Type:Continuing(Self)} {Target:Party Member} (Intensify Weapon required) : Temporarily increase the Attack Power of both you and your Party Members.
 * Light Step [LVL:1-5] {Type:Continuing(Self)} {Target:Yourself} (Salesman Gait required) : Temporarily move lighter then air.

Crafting


This is the Crafting skill tree of the Class Dealer, information about every skill will be displayed below.


 * Weapon Research [LVL:1-9] {Type:Passive} : Learn the basics on how to craft various basic forms of weapons.
 * Weapon Craft [LVL:1-9] {Type:Crafting Skill} (Weapon Research required) : Create various types of basic weapons.
 * Darkened Research [LVL:1] {Type:Passive} (Weapon Research,Weapon Craft required) : Learn to combine Dark Blades with basic weapons to enhance their Attack Speed.
 * Weapon Darkening [LVL:1-9] {Type:Crafting Skill} (Darkened Research,Weapon Craft required) : Combine Dark Blade with basic weapons to enhance their Attack Speed.
 * Hardened Research [LVL:1] {Type:Passive} (Weapon Research,Weapon Craft required) : Learn to combine Beam Blades with basic weapons to enhance their Attack Power.
 * Weapon Hardening [LVL:1-9] {Type:Crafting Skill} (Hardened Research,Weapon Craft required) : Combine Beam Blade with basic weapons to enhance their Attack Power.
 * Balanced Research [LVL:1] {Type:Passive} (Weapon Research,Weapon Craft required) : Learn to combine Metal Blades with basic weapons to enhance their Accuracy.
 * Weapon Balancing [LVL:1-9] {Type:Crafting Skill} (Balanced Research,Weapon Craft required) : Combine Metal Blade with basic weapons to enhance their Accuracy.
 * Enchanted Research [LVL:1] {Type:Passive} (Weapon Research,Weapon Craft required) : Learn to combine Timber Blades with basic weapons to reduce the consumption of MP from skills.
 * Weapon Enchanting [LVL:1-9] {Type:Crafting Skill} (Enchanted Research,Weapon Craft required) : Combine Timber Blade with basic weapons to reduce MP Consumption for skills.
 * Alchemy Research [LVL:1-9] {Type:Passive} : Learn how to create basic forms of restorative and explosive liquids for potions and bombs.
 * Alchemy Craft [LVL:1-9] {Type:Crafting Skill} (Alchemy Craft required) : Create restorative and explosive liquids to put into bottles by using the appropriate materials.


 * Armor Research [LVL:1-9] {Type:Passive} : Learn the basics on how to craft various basic forms of armor.
 * Armor Craft [LVL:1-9] {Type:Crafting Skill} (Armor Research required) : Create various types of basic armors.
 * Reinforced Research [LVL:1] {Type:Passive} (Armor Research,Armor Craft required) : Learn to combine Earth Blades with basic armors to give a bonus to Max HP and HP Recovery.
 * Armor Reinforcement [LVL:1-9] {Type:Crafting Skill} (Reinforced Research,Armor Craft required) : Combine Earth Blades with basic armors to give a bonus to Max HP and HP Recovery.
 * Endow Research [LVL:1] {Type:Passive} (Armor Research,Armor Craft required) : Learn to combine Ocean Blades with basic armors to give a bonus to Max MP and MP Recovery.
 * Armor Endowment [LVL:1-9] {Type:Crafting Skill} (Endow Research,Armor Craft required) : Combine Ocean Blade with basic armors to give a bonus to Max MP and MP Recovery.
 * SubItem Research [LVL:1-9] {Type:Passive} : Learn how to create supportive SubItem and Back item equipment.
 * SubItem Craft [LVL:1-9] {Type:Crafting Skill} (SubItem Reserch required) : Create Subitems, such as Shields, Back equipment, etc., by using the appropriate materials.